WIP


23
Jun 10

Tutorials are kinda fun…

So, here we are with an update on the Project-a-Week. Nearly finished here, with only texturing and normal mapping left. I have to say, this is turning out to look quite good, and be fun to write up as well. I hope that the tutorial is as good for you guys as it is for me to write. Its amazing how helpful its been for me to just break down what I’m doing into discrete steps. I may turn all my major projects into tutorials. Or maybe not, since this is taking at least twice as long this way.

Anyway, enjoy the screens! Let me know what you think!


21
Jun 10

Project-a-Week 1

So, here we are with my first ever Project-a-Week post. I plan on doing one project a week (give or take) for the foreseeable future in order to both fill in my portfolio and to give me something to keep my skills sharp. The subject of the project will be ever changing (although they will likely all focus on a few long term projects I have going), but they will all be complete projects, from modeling (or sculpting) up to rigging (when it makes sense). Its a tall order, but it seems a great way to get ready for a real job.

With no further ado, I give you my first project: a katana. Yea, not much, but to sweeten the pot, I’m also making this one a tutorial so you can follow along! This is where I am at the moment:

From here I move on to UVs (which are not really exciting) to scultping (to create a normal map) and finally I put them all together. Keep posted!


20
Jun 10

Sculptris is cool…

So I’ve come to what seems to be the end of this sculpt. The anatomy is a little off, and I could use a little more definition around the hands for certain, but since this is my first actual sculpt, I’ll call it good. Next step would normally be to import into Blender for retopo, and then on to textures and all that.

Unfortunately the OBJ doesn’t want to import. It keeps getting hung. So I guess I’m just going to play with Sculptris some more. Also, I found a cool new tool for Blender called “Unlimited Clay” which gives Blender some of the features of Sculptris. Blender really is amazing, and I can’t wait to get my hands on the final version of this tool.

Anyway, here are a few glimpses of of Nom. Also, grab the source files and see if anyone can get the Blender import to work.

Source Files


6
Jun 10

Hello world!

Welcome to my web portfolio. I hope to use this blog to post up WIP as well as possibly begin a project a week type thing.

Anyway, I just tried out a new program called Sculptris. It like Z-Brush or Mudbox, but its Freeware. I wish it were Open Source, but I’ll take it where I can get it. I just hope it doesn’t get bought out and made into another bloated commercial crap fest.  So, I started a little sculpt project to test it out, and here it is.

This is about 4 hours in (I’m not really that skilled with sculpting… yet :D ), and its starting to really shape up. The character is one of my wife’s RPG characters. A powerful monk/priest from a tribe of snake people called the Na’ak. They have four arms, mostly because the Tengu bird people (yes, it is an asian styled world) and the Na’ak are mythologically related (their ultimate forefathers were brothers, legend has it) and so the Tengu had 6 limbs… it seemed like a sound design choice from there.

Here are the screenshots, as well as a few source files.

Source files