Sculptris


20
Jun 10

Sculptris is cool…

So I’ve come to what seems to be the end of this sculpt. The anatomy is a little off, and I could use a little more definition around the hands for certain, but since this is my first actual sculpt, I’ll call it good. Next step would normally be to import into Blender for retopo, and then on to textures and all that.

Unfortunately the OBJ doesn’t want to import. It keeps getting hung. So I guess I’m just going to play with Sculptris some more. Also, I found a cool new tool for Blender called “Unlimited Clay” which gives Blender some of the features of Sculptris. Blender really is amazing, and I can’t wait to get my hands on the final version of this tool.

Anyway, here are a few glimpses of of Nom. Also, grab the source files and see if anyone can get the Blender import to work.

Source Files


6
Jun 10

Hello world!

Welcome to my web portfolio. I hope to use this blog to post up WIP as well as possibly begin a project a week type thing.

Anyway, I just tried out a new program called Sculptris. It like Z-Brush or Mudbox, but its Freeware. I wish it were Open Source, but I’ll take it where I can get it. I just hope it doesn’t get bought out and made into another bloated commercial crap fest.  So, I started a little sculpt project to test it out, and here it is.

This is about 4 hours in (I’m not really that skilled with sculpting… yet :D ), and its starting to really shape up. The character is one of my wife’s RPG characters. A powerful monk/priest from a tribe of snake people called the Na’ak. They have four arms, mostly because the Tengu bird people (yes, it is an asian styled world) and the Na’ak are mythologically related (their ultimate forefathers were brothers, legend has it) and so the Tengu had 6 limbs… it seemed like a sound design choice from there.

Here are the screenshots, as well as a few source files.

Source files