Sculptris is cool…

So I’ve come to what seems to be the end of this sculpt. The anatomy is a little off, and I could use a little more definition around the hands for certain, but since this is my first actual sculpt, I’ll call it good. Next step would normally be to import into Blender for retopo, and then on to textures and all that.

Unfortunately the OBJ doesn’t want to import. It keeps getting hung. So I guess I’m just going to play with Sculptris some more. Also, I found a cool new tool for Blender called “Unlimited Clay” which gives Blender some of the features of Sculptris. Blender really is amazing, and I can’t wait to get my hands on the final version of this tool.

Anyway, here are a few glimpses of of Nom. Also, grab the source files and see if anyone can get the Blender import to work.

Source Files

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